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why games are eating the world.

Writer's picture: Alexandru VoicaAlexandru Voica

According to research from Newzoo, the global games market will grow by 2.9% to reach $206.4 billion in 2025. That is bigger than the movie, TV and music industries combined.


From online games and e-sports that have audiences of hundreds of millions of people to gaming franchises that have morphed into TV and film success stories, the games industry is quickly becoming the de-facto center of gravity in internet and mainstream culture.



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